Today was finally a work day for my borderlands project. I was able to figure out (for the most part) the building which means I can move on to the actual modeling. Need to do a little more research on the style.
Here I come Google!
I arrived back home from vacation last week Thursday and fixed up a few shots I took while on vacation. The first 4 are from Acadia National Park in Maine and the star trails are from the Catskill mountains in New York State. Maine was absolutely beautiful and I would love to live there hands down and New York was quite nice too.
Well I started blocking out a scene for my next project. I was looking for a borderlands type concept and I was lucky to have stumbled across Robin Olausson who did the concept above. I’m not going to follow this exactly, but very closely.
On a side note though, I am taking a vacation up the east coast to Maine for the next week or so.
I will get right back to work on this project as soon as I get back.
Final project is now complete! This is supposed to be the second level to the cosmo ape project. At this point in the game Otto the chimp would have acquired an alien weapon to interact with the plant life on the planet. Otto would have to shoot a projectile at these large plants to make them open up like they are, but they would only stay open a few seconds before they closed up again.
Glad to be done so I can move on to something different. Only a week left of classes and I’ll graduate! Hopefully :P
Sorry for the lack of posts everyone not entirely sure why I haven’t been posting, but I am back. Made some rocks last week for my final project (I’m making a cave!) this semester and made the foliage this week. Only 2 more weeks and I will graduate! Next week I will make some stalactites and stalagmites.
Done with my axe!! I think it came out fairly well for a first weapon. I still think I could do more with this, but it is time to move on to something else.
Final project for class will be next. It is going to be a small cave environment for the Cosmo Ape game project. Unfortunately the group has mostly disbanded. No programmers to make the game work so the environment is just to look pretty.
The Axe is looking much better today, but I am still not completely happy with it. I still need to play with the textures a bit more before I can call this complete. At this point it doesn’t look like I’ll be finishing on time for the contest, but I will complete it for myself tomorrow or Tuesday and then get started on the next thing!
Update time! I was able to get everything baked out and I started blocking out the colors for the axe. Still need to fix some issues with the normals and refine everything before I can call this one done. Still looks like I might finish on time.
Cheers!
Here’s my progress from today. I still have a little bit of touching up to do and I feel like it looks a little lumpy around some of the edges so I will attempt to address that tomorrow. Good night for now!
Finished up my base mesh for Zbrush today. Time to start sculpting this tomorrow and giving it some more damage. Hope to get to texturing by Saturday and at this rate it’s looking good!
I’ll post an update tomorrow evening.
Night for now!
So I am making an ax for the Darksiders 2 weapon contest on polycount. Due date is in a week and at the rate I am going I might be able to finish on time. The concept is by Olivia. She helped me with the concept for this weapon.
I am going for an Angelic Ax in their style so here’s my almost complete base mesh. Should be able to finish this base mesh up tomorrow and Start in Zbrush on Thursday. Here’s hoping!
Finished up my test box. I think I did better with metal this time than anything before. Was having problems with the emissive stuff to act the way I wanted, but I was able to get it working. I’m sure there’s an easier way to do what I wanted, but I am still learning the material editor and nodes.
Today I made a box! I’m no good at painting metal so I decided to practice painting metal. This box still needs some dirt and scratches, and then I can give it a proper spec map. I should be able to finish it up tomorrow.
So I got back from one hell of an inspiring trip to GDC. Learned a few things and met quite a few passionate people there. Also got great portfolio crits from artists at Blizzard, Ubisoft, Riot, and Raven as well as a few others.
Thank you to all who took the time to review my work.
Spent the last couple days recovering from jet lag and daylight savings. Why did those both have to happen in one weekend? Oh well back to work tomorrow!
Finally got around to finishing this environment. Unfortunately I was never able to turn this in for the Blizzard Environment Contest, but I am glad to have finished this environment. Learned quite a bit throughout this project and cannot wait to start some more hand painted stuff.
As a side note I will be leaving for San Francisco early on Sunday morning. Our Computer Art Club is heading out there for the Game Developers Conference next week. Hope to learn quite a bit while I’m out there and meet a few new people.
Hope all is well with everyone.
Cheers!